Wrestling Studyguide
5th and 6th Grade Scoring in Wrestling Takedown = 2 points Reversal = 2 points Escape = 1 point Nearfall = 2 points when back is at 45 degree angle for two seconds Nearfall = 3 points when back is at 45 degree angle for five seconds Penalty = 1 point Stalling = 1 point to the other wrestler if you have been called at least twice Forfeit = 6 team points Pin = 6 team points Technical Fall = 5 team points and you must win by 15 points Major Decision = 4 team points and you must win between 8 to 14 points Decision = 3 team points in which you win the by 7 or less points Overtime: Sudden Death: If the match is still tied after one minute the referee flips a coin which decides which wrestler gets to choose either down or the top position. If the top wrestler maintains the top position for 30 seconds he wins, but if the bottom wrestler scores he wins the match. Terminology of Wrestling 1) Breakdowns – moves designed to flatten an opponent to the mat by removing his supporting points. 2) Chicken Wing – A hold on the opponent’s arm behind his back which becomes illegal when the arm is pulled away from the body or when the angle is less than 90 degrees. 3) Closed Lockup – Both wrestlers standing in the neutral position, but are locked together with grips on each other’s neck and upper arms. 4) Craddle – Encircling an opponent’s head and leg with your arms while the hands are locked in an attempt to pin the other wrestler. 5) Cross Face – Placing a forearm across the side of an opponent’s face and grasping the opponent’s far arm just above the elbow. 6) Dual Meet – A match between two wrestling teams. 7) Escape – An escape is awarded to a wrestler who escapes from being in the bottom position and ending in the neutral position. One point is awarded. 8) Mat – The padded surface inside the outer circle that makes up the wrestling arena. 9) Neutral Position – Both wrestlers are on their feet, while neither are in control. 10) Referee’s Position – The position of disadvantage in the bottom position. 11) Reversal – A two point scoring move when a wrestler moves from the bottom position and ending in the neutral position. 12) Takedown – Any scoring move that began in the neutral position and allowed the wrestler to gain control. 13) Full Nelson – An illegal move in which you place leverage against the back of an opponent’s neck after reaching under both of his arms.
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