7th/8th Wrestling Study Guide

 

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Wrestling Studyguide 

7th and 8th Grade

Scoring in Wrestling

Takedown = 2 points

Reversal = 2 points

Escape = 1 point

Nearfall = 2 points when back is at 45 degree angle for two seconds

Nearfall = 3 points when back is at 45 degree angle for five seconds

Penalty = 1 point

Stalling = 1 point to the other wrestler if you have been called at least twice

  Team Scoring in Wrestling

Forfeit = 6 team points

Pin = 6 team points

Technical Fall = 5 team points and you must win by 15 points

Major Decision = 4 team points and you must win between 8 to 14 points

Decision = 3 team points in which you win  the by 7 or less points

Overtime:

  If there is a tie in a match the two wrestlers would wrestle for one more minute.  Both wrestlers start in the neutral position (Both wrestlers on their feet) and the first person to score a takedown wins the match.

Sudden Death:

If the match is still tied after one minute the referee flips a coin which decides which wrestler gets to choose either down or the top position.  If the top wrestler maintains the top position for 30 seconds he wins, but if the bottom wrestler scores he wins the match.

Terminology of Wrestling

1)      Breakdowns – moves designed to flatten an opponent to the mat by removing his supporting points.

2)   Bridge - usually the last defensive move prior to getting pinned.  This move is accomplished by arching the shoulders off the mat by bracing with the top of the head, elbows, and feet.

3)      Chicken Wing – A hold on the opponent’s arm behind his back which becomes illegal when the arm is pulled away from the body or when the angle is less than 90 degrees.

4)      Closed Lockup – Both wrestlers standing in the neutral position, but are locked together with grips on each other’s neck and upper arms.

5)      Craddle – Encircling an opponent’s head and leg with your arms while the hands are locked in an attempt to pin the other wrestler.

6)      Cross Face – Placing a forearm across the side of an opponent’s face and grasping the opponent’s far arm just above the elbow.

7)   Default - When one of the wrestlers cannot continue the match for any reason.

8)      Dual Meet – A match between two wrestling teams.

9)      Escape – An escape is awarded to a wrestler who escapes from being in the bottom position and ending in the neutral position.  One point is awarded.

10)  Half Nelson - Leverage against the back of an opponent's armpit while holding and lifting his near wrist.

11)      Mat – The padded surface inside the outer circle that makes up the wrestling arena.

12)   Nearfall - Putting your opponent to his back to score points.  There back must be tilted at a 45 degree angle or less to score points.  If you hold him for 2 seconds you are awarded 2 points.  If you hold him down for 5 seconds you will score 3 points.

13)      Neutral Position – Both wrestlers are on their feet, while neither are in control.

14)  Referee’s Position – The position of disadvantage in the bottom position.

15)  Reversal – A two point scoring move when a wrestler moves from the bottom position and ending in the neutral position.

16)  Takedown – Any scoring move that began in the neutral position and allowed the wrestler to gain control.

17)    Full Nelson – An illegal move in which you place leverage against the back of an opponent’s neck after reaching under both of his arms.

Safety in Wrestling - listed on their studyguides!!

Also know the different moves we did in class for takedowns, pinning combinations, and breakdowns!